But lets talk about the last few days of work before showing it.
On Friday everything went smooth and I got a lot of work done, I focused on most of the facial expressions and the hands, in addition to finishing up the run to walk cycle.
Saturday started out great, and I got to work on the stuff right after my character picks up the ball. However, when I rendered a preview and showed it to a friend of mine, we noticed that the steps where waaay to long and the animation was choppy.
I decided to delete all the animation I had done that day, and start over by fixing the storytelling poses in stepped keys. Everything was going great, but after 2 hours I noticed something strange with my rig.
Somehow the foot had been twisted and there was a gap between the foot controller and foot. I had no keys at all that made this happen, I carefully went trough the entire animation 1 frame at the time.
So when I couldn't find the reason behind it, I manually twisted it back and lowered the entire controller to make the animation normal again.
Phew, crisis averted I thought! Not at all, somehow the foot I had problems with would not go out of stepped animation. At that point I almost had a meltdown. I had been sitting at Uni for 10 hours animating and fixing, and I could not get rid of the last problem. I saved one more time and went home to get some sleep.
On Sunday I woke up fresh and ready to tackle the problems and finish the project. Even though I did not fix the problem, I got through it in the end. I sat for over 20 hours, only taking one break to get some food.
Wow, what an eventful weekend this was.
So here it is in all its glory!